Friday, March 24, 2017

Group Project: Heaven and a city in Italy

So so far my contributions to the team has been the main idea for the game the list of assets. Showing everyone what a Catholic Church looks like what is in it. I have come up with the character and the background story to him and I am coming up with dialog with God while he is praying. I have also done the grey box and will be molding the Church its self.







Made the wall windows.

 
Had to fix the door for dillon because it was un-usable and had many issues. I still kept his original design. 

Uv for the doors. I had to make sure the UVs were going the right way for the texture.




I had to fix up Dillon's the model for the candle holder as well. It at fist very un-even and slanted. I had loads of fun doing the texture in substance painter. 



(Dillon) Again I had to fix the book this is partly through fixing it.  

Fixed up and did auto UV's. This will be used as the base for the bible and will be used as the song books.



For the Bible I used this as intersperation at first I wanted to do it this way but then The chains would had been difficult so I did something different. 








So this is actually the bible that I modeled. and did the auto UV's but had to move them around a bit for the texture. I had fun using the stencil for the page lines its was nice and nifty.







I textured the Pew after I had to set up the shader sets in maya. But I am really proud of this I did detailing as well. Added scratches, dirt. I am really enjoying the program.   



This is a tabernacle it is where the Body of Christ is kept in the Church. It is in every Catholic Church and is normally gold. The texture that I choose for this is a brass that is slightly mixed.




This is the priest's chair that will go up on the alter. I put small details in to make it look worn. 


This is the song book. I used the same detailing stencils. as I used on the Bible.




These are the 3 keys 3 locks on the bible.



This is the holy hand grenade of Antioch. Had fun hand painting the silver detailing. 



This is the window that will be in the church I used some really warm color brick and stained glass texture and then painted the black lines in using the height. 



I stayed up all night to do the texturing on the  building.
All this was just before the critic on Tuesday. And didnt get enogh time to put in the rest of the assets. 

Then brought in all the assets.


Me redoing the texting.



I did alot for this group. Most of this was my idea. I did all of the lighting. I helped with most of the models and how to make sure that the models were named differently and sized correctly. I also did create the story and all of the ideas. The only few things that were not my idea which was having the Monty Python References. And the Heaven room was mostly Anotheys doing. I did all of the texturing of the Church building itself. I was the main leader in the group. I would have done things diffrently tho. And I wish things looked better. I am proud of what has been done tho!














Monday, March 6, 2017

ALL Intro into Unity 5 VIDS

First I set up my project and got all the files I needed to it. Importing the assets and textures.

Creating a Prefab
So creating a prefab is nice because when you make a change to one type of object you can change all of that same type of item. Which can make a very easy workflow. 

Creating Material
Again having the prefab made this very easy. Also if an error comes up under the maps make sure to click fix now Unity should take care of the rest. 



Creating Terrian

MLH: My initials on the map

All of my files were lost due to the destroyd flash drive....



Ok so over all there is something weird with this. Everything is working.... like I know it shouldn't be because I remember everyone saying that I didnt and that soime even went and got the scripts from the exasreise files and it still wasnt working. But I think this version of unity that I have liked reconoesed the old code and pops up with a "do you want to update this code" every time I say yes and it works... Im confused...



I made the mesh collier and then made hit the button rigged body so that it will drop to the ground. 


Then I placed the fire on the torched and then parented it and made it kenctic so that it will fall with the base.


 Make a game object. Getting the hand in place to hold on to the torch. Then parent it. 




Making the script for the game Object. 


Creating the code for torch trigger. 


So you can pick on the torch and doesn't mess with the collider of the player. 



Changing the gravity modifier for the smoke and then made sure that the position was on local so that when it is picked on the the flames will not lag be hide.