Blocking Out Room
So this is what my room looks like all blocked out. I used the simple brushes and the pre-made walls and textures. Those will be changed but for now they are there to get a feel of what I want.
These are my first 3 assets. I made the crate first and made little rivet detailing and same with the barrel. For the bottle I used nurb circles and them lofted in between and them merged the bottom vertices.
The table was next. Im basing it off of the art deco time in the 1920s. it is still in progress.
FIN!
I finally made the chioar. I had soo many issues with it and I dont know why... Like I just had a block on trying to it. got some help then... I DID IT! Gosh.....I really am just now learning how to model correctly....
Made that lamp by taking a spline a revolving it. Then I made the chain. Now I color coated to test how putting it in unreal works.
So I have to remember that origin needs to be in the right spot but the materials work so YAY!
Now trying to truly learn how to UV
YAY I DID IT! Im actually Proud of myself for doing thins. Like Ik that I am be
So I got the barrels color coded and then brought them into unreal to texture them
I then got the crate and the bottles all worked out I had to change the glass color and thickness. also I have issues rotating and moving groups of thing in unreal idk if its just the way Im doing it or if its just unreal.
Then got the table and chairs in unreal and textured. Also got the lamps in and textured.
Now modeling and color coding the items that will be on the table.
woot woot its on the table and textured
Setting up the player control. CHECK BOX
Got the Doors on the cabent to open up. YAY!
FIN!
Final thoughts!




















































